We study stochastic games with a large number of players, where players are coupled via their payoff functions. To deal with the complexity of finding an equilibrium in large-scale stochastic games, Weintraub et. al, introduced a notion of oblivious equilibrium (OE). In OE, each player reacts to only the average behavior of other players. In this talk we focus on a special class of stochastic games, where a player experiences strategic complementarities from other players; formally the payoff of a player has increasing differences between its own state and the aggregate distribution over the states of other players. We find necessary conditions for the existence of an oblivious equilibrium in such supermodular mean field games. Furthermore, as a simple consequence of this existence theorem, we show that from the viewpoint of a single agent, a near optimal decision making policy is one that reacts only to the average behavior of its environment.