In this talk, we study the problem of constructing a network by observing ordered connectivity constraints, which we define herein. These ordered constraints are made to capture realistic properties of real-world problems that are not reflected in previous, more general models. We give hardness of approximation results and nearly-matching upper bounds for the offline problem, and we study the online problem in both general graphs and restricted sub-classes. In the online problem, for general graphs, we give exponentially better upper bounds than exist for algorithms for general connectivity problems. For the restricted classes of stars and paths we are able to find algorithms with optimal competitive ratios. We also compare our results to previous results for the unordered version of the problem.